Weeks ago, I stopped Hina mira development because of some issues with the core engine.
Well it was my mistake to use a early 2009 Yanfly redux engine and it lack some features and of course the compatibility with the new scripts. So I begin to update to Yanfly engine Melody but with much difficulty because the other scripts is old and I have to update the database again and check for events conflicts and re-evaluate the whole game to see if there's any bugs or something like that.
On to now, I found a new resource from a certain place (credits when I first release it) and I like it. The problem is I have to remodel the whole game and that will mean months before it will be released. So now I focus on the core engine and now the "game" looks great.
The main screen. Looks cool and the main page features it's own windowskin. |
The player will choose the game he or she wants. Of course, the page is interact-able. Yay for that. |
The selection screen. |
Looks cool, plain and simple, just like Articina designs. |
Custom menu, cool looks thanks to Shanghai final fantasy 13 menu pack. |
Virtually independent from RTP package. Every single graphic/images is customized. |
Xenon system requirement: Any dual core CPU (1.6Ghz and better) and 1GB of ram.
Hina mira sucks performance from most computer.
Needs high-end CPU (Quad core) and 2GB of ram.
Even so I cannot be sure it will run smoothly. =P